Latest Updates
- Auction House now allows for buy orders
- Auction House items detail panel migrated to the items detail page
- Some slight styling changes to Auction House
- Auction House items detail panel migrated to the items detail page
- Some slight styling changes to Auction House
- Guild banks withdraw bug fixed
- Guild custom roles fixed
- Player banks now have drop n drop to organize
- Player banks now have sorting options;
--> Bank tabs, create custom tabs or use the default
--> Wand, this auto sorts and creates each default tab to organize your current bank
--> Right click an item to sort it into a tab
- Character Management page now defaults slot 3 to iron man
- Players can now rearrange the character slots on the Character Management page (this also updates the sorting for the character switch drop down)
- Guild custom roles fixed
- Player banks now have drop n drop to organize
- Player banks now have sorting options;
--> Bank tabs, create custom tabs or use the default
--> Wand, this auto sorts and creates each default tab to organize your current bank
--> Right click an item to sort it into a tab
- Character Management page now defaults slot 3 to iron man
- Players can now rearrange the character slots on the Character Management page (this also updates the sorting for the character switch drop down)
- Talent tree now has an option to " Change Race/Class"
reset is 50 tokens OR 1x Soul Crystal - all users were given 1 Soul Crystal on each character.
Soul Crystals will be a reward from chests
- Foxed the duplicate Tokens bug when purchasing tokens
reset is 50 tokens OR 1x Soul Crystal - all users were given 1 Soul Crystal on each character.
Soul Crystals will be a reward from chests
- Foxed the duplicate Tokens bug when purchasing tokens
**Patches & additions since reset**
- talent tree now gives proper points for per player level
- membership subscriptions are now working properly
- world events now give gold and xp awards properly
- event tokens have been added (no current shop yet)
- Admin panel tool to help setup, and manage shopkeepers
- New shopkeeper added to Oakshire, Farmer Bison
- smithing talent tree bonus is now working
- talent tree now gives proper points for per player level
- membership subscriptions are now working properly
- world events now give gold and xp awards properly
- event tokens have been added (no current shop yet)
- Admin panel tool to help setup, and manage shopkeepers
- New shopkeeper added to Oakshire, Farmer Bison
- smithing talent tree bonus is now working
May 1st Update
Guild Changes
Guild Bank.
So the previous system only allowed for items to be donated to be used for the guild hall upgrades. This has since been removed and users can now freely withdraw and deposit items to share between one another. Gold cannot be withdrawn once deposited.
Guilds will start with a base 20 guild bank slots, each guild hall level adds 10 slots. Building the Storage building will also add +50 slots.
Custom Guild roles & permissions.
Guild leaders can now create custom roles outside of the base officer/member, and change the rank colors.
The system works off a weight system to organize members.Higher is more authority, Officer=50, Member=10
You can choose between:
Can Invite
Can Kick
Manage Bank
Start Boss
Withdraw Bank
Withdraw Daily Limit:
Guild Bosses
Guilds will unlock the ability to fight a variety of bosses by level up the guild hall and portal room. Guilds will be allowed to kill each boss once per reset with up to 10 guild members. Only guild leaders, or members with the "Start Boss" permission.
Bosses reset every 12 hours, 00:00 * 12:00 UTC or 08:00 & 20:00 EST
Guild Hall Room Upgrades & Fixes
Guild leader/officers can now upgrade individual buildings in the guild hall to unlock better bonuses
I've also set limits as to how many of each building type can be built
Guild Region Control
Guilds will gain reputation for different regions based on participation in world events/bosses. Controlling guild for each region will collect a tax on all sale of items in that region
Reward Chests
Reward chests drop randomly from skilling, monsters, and the Battle pass.
(this is still a Work in Progress as they currently dont drop)
World Bosses & Events
Boss/events will randomly spawn around the capitol cities, I'll be adding them to surrounding areas soon. Currently they're only rewarding XP, Gold, and guild contribution.
Map
The map will not display events happening around the map. It will also display the guild Icon above each location in controlled regions.
Races & Classes
This is really something new that I've been wanting to play around with, I kept it simple for now.
Players can choose between 5 races, and 4 classes;
Races:
Dwarf
Elf
Human
Orc
Caprids (WiP)
Classes:
Warrior
Mage
Ranger
Rogue
I expect talent trees will be changing a lot this month and new classes/races will be added
Battle Pass
Currently its disabled, I'll be setting up a new one in the next couple of days
Guild Changes
Guild Bank.
So the previous system only allowed for items to be donated to be used for the guild hall upgrades. This has since been removed and users can now freely withdraw and deposit items to share between one another. Gold cannot be withdrawn once deposited.
Guilds will start with a base 20 guild bank slots, each guild hall level adds 10 slots. Building the Storage building will also add +50 slots.
Custom Guild roles & permissions.
Guild leaders can now create custom roles outside of the base officer/member, and change the rank colors.
The system works off a weight system to organize members.Higher is more authority, Officer=50, Member=10
You can choose between:
Can Invite
Can Kick
Manage Bank
Start Boss
Withdraw Bank
Withdraw Daily Limit:
Guild Bosses
Guilds will unlock the ability to fight a variety of bosses by level up the guild hall and portal room. Guilds will be allowed to kill each boss once per reset with up to 10 guild members. Only guild leaders, or members with the "Start Boss" permission.
Bosses reset every 12 hours, 00:00 * 12:00 UTC or 08:00 & 20:00 EST
Guild Hall Room Upgrades & Fixes
Guild leader/officers can now upgrade individual buildings in the guild hall to unlock better bonuses
I've also set limits as to how many of each building type can be built
Guild Region Control
Guilds will gain reputation for different regions based on participation in world events/bosses. Controlling guild for each region will collect a tax on all sale of items in that region
Reward Chests
Reward chests drop randomly from skilling, monsters, and the Battle pass.
(this is still a Work in Progress as they currently dont drop)
World Bosses & Events
Boss/events will randomly spawn around the capitol cities, I'll be adding them to surrounding areas soon. Currently they're only rewarding XP, Gold, and guild contribution.
Map
The map will not display events happening around the map. It will also display the guild Icon above each location in controlled regions.
Races & Classes
This is really something new that I've been wanting to play around with, I kept it simple for now.
Players can choose between 5 races, and 4 classes;
Races:
Dwarf
Elf
Human
Orc
Caprids (WiP)
Classes:
Warrior
Mage
Ranger
Rogue
I expect talent trees will be changing a lot this month and new classes/races will be added
Battle Pass
Currently its disabled, I'll be setting up a new one in the next couple of days