Development Hub

Track our progress, view upcoming features, and check known issues

3
Active Tasks
40
Recent Updates
4
Known Issues
2
Completed
FAQ
In Development
Guilds
Content Todo
Adding items, content, and art.
Content Todo
Achievement log
Technical Todo
Known Issues
Monster Loot
Major Open
Dungeons
Major Open
map travel bug
Major Open
Travel timer
Moderate Open
Latest Updates
- Hunting got a rebalance for level reqs
- Blacksmithing got new components for each tier (plates, and rivets)

(NOTE: equipment stats are still WiP)
- New Armorsmithing (Metal Armor)
--> Mithril Vambraces
--> Mithril Platelegs
--> Mithril Sabatons
--> Mithril Gauntlets
--> Mithril Chestplate
--> Dark Iron Helmet
--> Dark Iron Chestplate
--> Dark Iron Platelegs
--> Dark Iron Gauntlets
--> Dark Iron Sabatons
--> Fel Iron Helmet
--> Fel Iron Gauntlets
--> Fel Iron Chestplate
--> Fel Iron Platelegs
--> Fel Iron Sabatons
--> Sargionite Helmet
--> Sargionite Gauntlets
--> Sargionite Chestplate
--> Sargionite Platelegs
--> Sargionite Sabatons
--> Adamantite Helmet
--> Adamantite Gauntlets
--> Adamantite Platelegs
--> Adamantite Chestplate
--> Adamantite Sabatons
--> Draenium Helmet
--> Draenium Gauntlets
--> Draenium Chestplate
--> Draenium Platelegs
--> Draenium Sabatons
--> Voidstone Helmet
--> Voidstone Gauntlets
--> Voidstone Platelegs
--> Voidstone Chestplate
--> Voidstone Sabatons
--> Titanium Helmet
--> Titanium Gauntlets
--> Titanium Platelegs
--> Titanium Chestplate
--> Titanium Sabatons
--> Elementium Helmet
--> Elementium Gauntlets
--> Elementium Platelegs
--> Elementium Chestplate
--> Elementium Sabatons
--> Nethersteel Helmet
--> Nethersteel Gauntlets
--> Nethersteel Chestplate
--> Nethersteel Platelegs
--> Nethersteel Sabatons
--> Eternium Helmet
--> Eternium Gauntlets
--> Eternium Chestplate
--> Eternium Platelegs
--> Eternium Sabatons

- New Leatherworking (Leather Armor)
--> Foxhide Coif
--> Foxhide Chestplate
--> Foxhide Plate Legs
--> Foxhide Vambraces
--> Foxhide Boots
--> Wolfpelt Coif
--> Wolfpelt Chestplate
--> Wolfpelt Plate Legs
--> Wolfpelt Vambraces
--> Wolfpelt Boots
--> Bearhide Coif
--> Bearhide Chestplate
--> Bearhide Plate Legs
--> Bearhide Vambraces
--> Bearhide Boots
--> Elkhide Coif
--> Elkhide Chestplate
--> Elkhide Plate Legs
--> Elkhide Vambraces
--> Elkhide Boots
--> Moosehide Coif
--> Moosehide Chestplate
--> Moosehide Plate Legs
--> Moosehide Vambraces
--> Moosehide Boots
--> Direwolf Coif
--> Direwolf Chestplate
--> Direwolf Plate Legs
--> Direwolf Vambraces
--> Direwolf Boots
--> Cavebear Coif
--> Cavebear Chestplate
--> Cavebear Plate Legs
--> Cavebear Vambraces
--> Cavebear Boots
--> Unicorn Leather Coif
--> Unicorn Leather Chestplate
--> Unicorn Leather Plate Legs
--> Unicorn Leather Vambraces
--> Unicorn Leather Boots

- New Tailoring (Cloth Armor)
--> Adept Hood
--> Adept Robe
--> Adept Leggings
--> Adept Gloves
--> Adept Boots
--> Expert Hood
--> Expert Robe
--> Expert Leggings
--> Expert Gloves
--> Expert Boots
--> Artisan Hood
--> Artisan Robe
--> Artisan Leggings
--> Artisan Gloves
--> Artisan Boots
--> Master Hood
--> Master Robe
--> Master Leggings
--> Master Gloves
--> Master Boots
--> Grandmaster Hood
--> Grandmaster Robe
--> Grandmaster Leggings
--> Grandmaster Gloves
--> Grandmaster Boots
--> Ascendant Hood
--> Ascendant Robe
--> Ascendant Leggings
--> Ascendant Gloves
--> Ascendant Boots

- New Gathering Plants/Resources:
--> Hollowstem - Hollowstem Floss
--> Gloomroot - Gloomroot Fiber
--> Nightweave - Nightweave Fiber
--> Eldervine - Eldervine Fiber
--> Aether Bloom - Aether Fiber
--> Cloudroot - Cloudroot Fiber

- New Weaving Threads:
--> Hollowstem Thread
--> Gloomroot Thread
--> Nightweave Thread
--> Eldertwine Thread
--> Aether Thread
--> Cloudroot Thread

- New Weaving Cloth:
--> Hollowstem Cloth
--> Gloomroot Cloth
--> Nightweave Cloth
--> Eldertwine Cloth
--> Aether Cloth
--> Cloudroot Cloth

- New Leatherworking Components:
--> Leather Lacing
--> Sheepskin Bindings
--> Boar Hide Lacings
--> Alpaca Sinew Cord
--> Cashmere Leather Ties
--> Angora Leather Bands
--> Bison Tendon Lacing

- New Animal Resources (Hunting Skill)
--> Sheepskin (hide)
--> Alpaca Skin (hide)
--> Cashmere Goat Hide
--> Angora Hide
--> Bison Hide

- New Leathers (Tanning Skill)
--> Sheepskin Leather
--> Alpaca Skin Leather
--> Cashmere Goat Leather
--> Angora Leather
--> Bison Leather
Jisko 3d ago
- Health regen no longer refreshes page
- Equipment page soft caps fixed
- Health updates properly on the side bar when you increase CON
- Health updates on the side bar when unequip/equipping equipment
- DR scaling has been changed
- Equipment stats have been modified to fit more with this new DR
Jisko 6d ago
- Battlepass changes:
--> System will now check users levels before assigning challenges
--> Challenges now can be skill, item, category, and sub category specific
--> Added a few new challenges for other skills, currently most were mining, smelting, or woodcutting related.
--> Claim All button has been added
--> Claiming rewards no longer refreshes page
--> Rerolling challenges no longer refreshes page
jiskers 1w ago
- Formula Changes:
--> Replace bracket DR with logarithmic curve, stats never cap, always grow
--> STR multiplier: ×2.0 → ×1.2 for melee damage
--> DEX multiplier: ×2.0 → ×1.2 for ranged damage
--> INT multiplier: ×2.5 → ×1.5 for magic damage
--> Secondary cross-stat multipliers: ×0.5 → ×0.3 (STR & DEX)
--> DEF multiplier: ×2.0 → ×1.2 for physical defense
--> CON HP scaling: +10 per point → +15 per point
--> crit/evasion/speed: replaced with soft exponential curve capping at 75
--> Accuracy DR: replace brackets with soft curve

- Combat Engine (dungeon_engine.php):
--> Monster defense multiplier: ×0.5 → ×0.4
--> Monster damage to players: subtract flat armor, then apply percentage reduction

- Stat Points:
--> Points per level: 3 → 2

- Dungeon scaling has been dialed back (hopefully this encourages group play, as you'll need it):
--> Solo: 1.0× monster HP, 1.0× damage
--> Duo: 1.1× HP, 1.1× damage
--> Trio: 1.2× HP, 1.2× damage
--> Quad: 1.3× HP, 1.3× damage
--> 5-man: 1.4× HP, 1.4× damage

- Monsters:
--> Added levels to monsters (used backend for balancing)
--> Gave all monsters baseline accuracy, evasion, and crit chance based on level

- Bug Fixes:
--> monsters page: fix defense multiplier from 0.7 → 0.4 to match dungeons

The changes made to formulas are done to help create a cushion for mid/end game, this will make equipment a primary focus over stat point dumping.
jiskers 1w ago
- Dungeon Fixes & Updates:
--> Max group size is now 5
--> Party leaders can now "unready" properly
--> Potions panel gives a break down of each users potions/food
Jisko 1w ago
Recent Changes
- Hunting got a rebalance for level reqs
- Blacksmithing got new components for each tier (plates, and rivets)

(NOTE: equipment stats are still WiP)
- New Armorsmithing (Metal Armor)
--> Mithril Vambraces
--> Mithril Platelegs
--> Mithril Sabatons
--> Mithril Gauntlets
--> Mithril Chestplate
--> Dark Iron Helmet
--> Dark Iron Chestplate
--> Dark Iron Platelegs
--> Dark Iron Gauntlets
--> Dark Iron Sabatons
--> Fel Iron Helmet
--> Fel Iron Gauntlets
--> Fel Iron Chestplate
--> Fel Iron Platelegs
--> Fel Iron Sabatons
--> Sargionite Helmet
--> Sargionite Gauntlets
--> Sargionite Chestplate
--> Sargionite Platelegs
--> Sargionite Sabatons
--> Adamantite Helmet
--> Adamantite Gauntlets
--> Adamantite Platelegs
--> Adamantite Chestplate
--> Adamantite Sabatons
--> Draenium Helmet
--> Draenium Gauntlets
--> Draenium Chestplate
--> Draenium Platelegs
--> Draenium Sabatons
--> Voidstone Helmet
--> Voidstone Gauntlets
--> Voidstone Platelegs
--> Voidstone Chestplate
--> Voidstone Sabatons
--> Titanium Helmet
--> Titanium Gauntlets
--> Titanium Platelegs
--> Titanium Chestplate
--> Titanium Sabatons
--> Elementium Helmet
--> Elementium Gauntlets
--> Elementium Platelegs
--> Elementium Chestplate
--> Elementium Sabatons
--> Nethersteel Helmet
--> Nethersteel Gauntlets
--> Nethersteel Chestplate
--> Nethersteel Platelegs
--> Nethersteel Sabatons
--> Eternium Helmet
--> Eternium Gauntlets
--> Eternium Chestplate
--> Eternium Platelegs
--> Eternium Sabatons

- New Leatherworking (Leather Armor)
--> Foxhide Coif
--> Foxhide Chestplate
--> Foxhide Plate Legs
--> Foxhide Vambraces
--> Foxhide Boots
--> Wolfpelt Coif
--> Wolfpelt Chestplate
--> Wolfpelt Plate Legs
--> Wolfpelt Vambraces
--> Wolfpelt Boots
--> Bearhide Coif
--> Bearhide Chestplate
--> Bearhide Plate Legs
--> Bearhide Vambraces
--> Bearhide Boots
--> Elkhide Coif
--> Elkhide Chestplate
--> Elkhide Plate Legs
--> Elkhide Vambraces
--> Elkhide Boots
--> Moosehide Coif
--> Moosehide Chestplate
--> Moosehide Plate Legs
--> Moosehide Vambraces
--> Moosehide Boots
--> Direwolf Coif
--> Direwolf Chestplate
--> Direwolf Plate Legs
--> Direwolf Vambraces
--> Direwolf Boots
--> Cavebear Coif
--> Cavebear Chestplate
--> Cavebear Plate Legs
--> Cavebear Vambraces
--> Cavebear Boots
--> Unicorn Leather Coif
--> Unicorn Leather Chestplate
--> Unicorn Leather Plate Legs
--> Unicorn Leather Vambraces
--> Unicorn Leather Boots

- New Tailoring (Cloth Armor)
--> Adept Hood
--> Adept Robe
--> Adept Leggings
--> Adept Gloves
--> Adept Boots
--> Expert Hood
--> Expert Robe
--> Expert Leggings
--> Expert Gloves
--> Expert Boots
--> Artisan Hood
--> Artisan Robe
--> Artisan Leggings
--> Artisan Gloves
--> Artisan Boots
--> Master Hood
--> Master Robe
--> Master Leggings
--> Master Gloves
--> Master Boots
--> Grandmaster Hood
--> Grandmaster Robe
--> Grandmaster Leggings
--> Grandmaster Gloves
--> Grandmaster Boots
--> Ascendant Hood
--> Ascendant Robe
--> Ascendant Leggings
--> Ascendant Gloves
--> Ascendant Boots

- New Gathering Plants/Resources:
--> Hollowstem - Hollowstem Floss
--> Gloomroot - Gloomroot Fiber
--> Nightweave - Nightweave Fiber
--> Eldervine - Eldervine Fiber
--> Aether Bloom - Aether Fiber
--> Cloudroot - Cloudroot Fiber

- New Weaving Threads:
--> Hollowstem Thread
--> Gloomroot Thread
--> Nightweave Thread
--> Eldertwine Thread
--> Aether Thread
--> Cloudroot Thread

- New Weaving Cloth:
--> Hollowstem Cloth
--> Gloomroot Cloth
--> Nightweave Cloth
--> Eldertwine Cloth
--> Aether Cloth
--> Cloudroot Cloth

- New Leatherworking Components:
--> Leather Lacing
--> Sheepskin Bindings
--> Boar Hide Lacings
--> Alpaca Sinew Cord
--> Cashmere Leather Ties
--> Angora Leather Bands
--> Bison Tendon Lacing

- New Animal Resources (Hunting Skill)
--> Sheepskin (hide)
--> Alpaca Skin (hide)
--> Cashmere Goat Hide
--> Angora Hide
--> Bison Hide

- New Leathers (Tanning Skill)
--> Sheepskin Leather
--> Alpaca Skin Leather
--> Cashmere Goat Leather
--> Angora Leather
--> Bison Leather
Jisko 3d ago
- Health regen no longer refreshes page
- Equipment page soft caps fixed
- Health updates properly on the side bar when you increase CON
- Health updates on the side bar when unequip/equipping equipment
- DR scaling has been changed
- Equipment stats have been modified to fit more with this new DR
Jisko 6d ago
- Battlepass changes:
--> System will now check users levels before assigning challenges
--> Challenges now can be skill, item, category, and sub category specific
--> Added a few new challenges for other skills, currently most were mining, smelting, or woodcutting related.
--> Claim All button has been added
--> Claiming rewards no longer refreshes page
--> Rerolling challenges no longer refreshes page
jiskers 1w ago
- Formula Changes:
--> Replace bracket DR with logarithmic curve, stats never cap, always grow
--> STR multiplier: ×2.0 → ×1.2 for melee damage
--> DEX multiplier: ×2.0 → ×1.2 for ranged damage
--> INT multiplier: ×2.5 → ×1.5 for magic damage
--> Secondary cross-stat multipliers: ×0.5 → ×0.3 (STR & DEX)
--> DEF multiplier: ×2.0 → ×1.2 for physical defense
--> CON HP scaling: +10 per point → +15 per point
--> crit/evasion/speed: replaced with soft exponential curve capping at 75
--> Accuracy DR: replace brackets with soft curve

- Combat Engine (dungeon_engine.php):
--> Monster defense multiplier: ×0.5 → ×0.4
--> Monster damage to players: subtract flat armor, then apply percentage reduction

- Stat Points:
--> Points per level: 3 → 2

- Dungeon scaling has been dialed back (hopefully this encourages group play, as you'll need it):
--> Solo: 1.0× monster HP, 1.0× damage
--> Duo: 1.1× HP, 1.1× damage
--> Trio: 1.2× HP, 1.2× damage
--> Quad: 1.3× HP, 1.3× damage
--> 5-man: 1.4× HP, 1.4× damage

- Monsters:
--> Added levels to monsters (used backend for balancing)
--> Gave all monsters baseline accuracy, evasion, and crit chance based on level

- Bug Fixes:
--> monsters page: fix defense multiplier from 0.7 → 0.4 to match dungeons

The changes made to formulas are done to help create a cushion for mid/end game, this will make equipment a primary focus over stat point dumping.
jiskers 1w ago
- Dungeon Fixes & Updates:
--> Max group size is now 5
--> Party leaders can now "unready" properly
--> Potions panel gives a break down of each users potions/food
Jisko 1w ago
- Dungeon Fixes & Updates:
--> Group members can now select potions/food
--> Potions give feedback, users must select potions/food before clicking "Ready Up"
--> Dungeon will auto start for party members once party leader starts dungeon
--> Monster Attack Styles:
* Cleave: 70% damage to all players
* Strike: 100% damage to a random player
* Focus: 100% damage to highest DPS player
* Chain: 100% → 50% → 25% to 3 random players
--> Dungeon Scaling:
* Solo: 1.0× monster HP, 1.0× damage
* Duo: 1.4× HP, 1.1× damage
* Trio: 1.8× HP, 1.2× damage
* Quad: 2.2× HP, 1.3× damage

- Guild Halls
--> Guild upgrade mats changed (temp fix)
--> Guild max members bug fixed, no longer resets to 15 after tier 3
--> Guild Hall Max gives 40 max members
Jisko 1w ago
- Nerfed some item gold values
- Magesmith Recipes finished up to level 28
- Guild hall upgrades, now increase max members
- Silver ore Loot Table Adjusted;
--> Silver ore 100%
--> Raw Quartz 1.5%
--> Raw Agate 1.5%
--> Raw Jasper 1.5%
--> Raw Citrine 1.5%
- Woodworking Plank Recipes Adjusted:
--> Oak Planks 15 oak logs, 1 linseed oil = 5 planks
(trying out, will adjust others if it flows better)
- Jewelcrafting Recipes Added:
--> Copper Ring
--> Copper Ring of Quartz
--> Copper Ring of Agate
--> Copper Necklace
--> Copper Necklace of Quartz
--> Copper Necklace of Agate
--> Tin Ring
--> Tin Ring of Jasper
--> Tin Ring of Citrine
--> Tin Necklace
--> Tin Necklace of Jasper
--> Tin Necklace of Citrine
--> Bronze Ring
--> Bronze Ring of Amethyst
--> Bronze Ring of Topaz
--> Bronze Necklace
--> Bronze Necklace of Amethyst
--> Bronze Necklace of Topaz
--> Silver Ring
--> Silver Ring of Garnet
--> Silver Ring of Peridot
--> Silver Necklace
--> Silver Necklace of Garnet
--> Silver Necklace of Peridot
--> Polished Amethyst
- Blacksmithing Recipes Added:
--> Copper Band
--> Copper Setting
--> Copper Chain
--> Tin Band
--> Tin Setting
--> Tin Chain
--> Bronze Band
--> Bronze Setting
--> Bronze Chain
Jisko 3w ago
- Character Stats now can be reset
- Hunting bug fixed, no longer get whole animal
- Abandoning Quests no longer "deletes" them
- Blacksmithing recipes updated:
--> Copper Nails Added
--> Bronze Nails Added
--> Iron Nails Added
--> Steel Nails Added
--> Copper Buckle level 5 -> 3
--> Copper Rod Added
--> Bronze Rod Added
--> Iron Rod Added
--> Steel Rod Added
- Armorsmithing recipes updated:
--> Bronze armor now req Linen
--> Bronze Shield now req Leather Straps
Jisko 3w ago
- Skills page now has sorting
- Skills page now has Grid and Compact view
- Skills page was redesigned to be sleeker and more compact
- Skill bug with offline progress/item conversion fixed
- Backend setup to manage individual shopkeepers on what theyll buy
--> Xarrus now buys equipment (armor & weapons)
--> Lydia now buys tools
- Property reqs dropped from 250 planks -> 100 planks
- Equipment swapping bug fixed
Jisko 3w ago
- Pets exploration fixed
- Leaderboards updated
- Leaderboards fixed:
--> Show all skills now
--> Show display name
- Property buildings now use planks
Jisko 3w ago
- Turned back on skill level req
- Added Supporter Pack, powered by Stripe
- Password Recovery has been setup
- Users can now change their password in "Profile Settings"
- You can now add your Discord in "Profile Settings"
Jisko 4w ago
- Bonecarving skill REMOVED
- Enchanting skill REMOVED
- Fletching skill ADDED
- Magesmith skill ADDED
- Bows, and crossbows moved from Woodworking -> Fletching
- Staffs, Wands, Magical gear moved from Woodworking -> Magesmith
- XP across all skills has been adjusted to match new formula/template
- Added Wild Sheep to Hunting, drops Wool Fleece
- Added Pine Planks
- Added Bird Planks
- Added Oak Planks
- Added Willow Handle
- Added Linseed oil
- Added Pine Tar
- Added Iron Pickaxe
- Cotton Tunic changed to Linen Tunic
- Wizard Hood changed to Scholar Hood
- Cotton Shirt changed to Cloth Shirt
- Iron ore/ingots level adjusted to 15 from 20
- Silver ore/ingots level adjusted to 15 from 25
- Silver band, setting, chain level adjusted to 15 from 25
- Hemp was added to Gathering lv 6
- Cotton Bolls level adjusted to 8 from 14
- Burlap level adjusted to 3 from 8
- Jute Twine level adjusted to 1 from 3
- Tailoring has been reworked up to level 32
- Weaving has been reworked up to level 32
- Leatherworking has been reworked up to level 27
- Tanning has been reworked up to level 25
- Alchemy has been reworked up to level 30
- Blacsmithing has been reworked up to level 30, with exception of workboxes
- Armorsmithing has been reworked up to level 22
- Woodworking has been reworked up to level 25
- Smelting has been reworked up to level 90
- Added Steel Pickaxe Head
- Added Steel Hatchet Head
- Added Padded Leather Vest
- Added Padded Leather Chaps
- Added Fox Cloak
- Leather Cord moved to Tanning
- Leather Straps moved to Tanning
- Lime stone adjusted to 1 from 10, moved to starting town
- Bronze Ingot now gives 2 instead of 1 per craft

I'm sure I missed a lot of changes, tried to keep track, once I got in the groove id just be moving along
Jisko Jan 28, 2026
- Guild application error fixed when attempting to accept members who have previously been in the guild or declined
- Guilds now have a "Leave Guild" button for users
- Guild leaders can now transfer guild ownership
- Guild leaders can now disband a guild
- Guild hall upgrades can now be set by leader/officers and show as the "active build" for users.
- Guild members can now properly view resource Reqs for guild hall upgrades that are set as active.
- Flax Stalks added to gathering
Jisko Jan 27, 2026
- Battlepass levels have been fixed
- Battlepass challenges changed
- Skill swapping fixed, much smoother with prompt
- Gatherable skills got a overhaul and now have loot tables
- Skill details now displays possible loot from said item/skill selected
- 15 Gems Added to drops for different ore (will be adding more to loot tables)
- Jewelcrafting skill updated with polished gems
- Multiple skills got new recipes and items (still WiP)
- First wave of component based recipes and items added
Jisko Jan 26, 2026
- Fixed Auction house available slots to calculate properly based on membership status
- Fixed premium battlepass not working properly for Alpha status users
- New quest UI added to Shopkeepers & NPCs
- Quests now display preReqs
- Quests now show the specific item/task in objective progress
- Quests updated for Elena, Marcos(gen store), Elara, and Lydia
Jisko Jan 19, 2026
- Fixed crafting bug when users wouldn't get items crafted quickly
- Fixed hourly logout issue
- Fixed 30-day remember me button
- Fixed issue with some bartenders not loading, was not really a bug but backend had level req to access with no proper feedback
- Skill page now properly swaps between items within the same skill
- Setup a proper version control
- Fixed bug with equipment stats not calculating when equipping items
- two-handed added to equipment page
- Fixed bug where some items didn't show for the equipment
- Guild sideNav now navigates to your guild if youre apart of one
Jisko Jan 18, 2026
- Fixed crafts not logging item properly for quests
- Fixed gathering skills logging issue with quests
- All around update to the backend logging for when canceling gathers/crafts
- Quests can now be item specific or skill specific
- Storyline quests/Quest completed prereqs are now fixed
- Land/property is now unlocked for everyone
- Backend changes to user account for login
- Xarrus quests updated
- New players auto unlock first property
Jisko Jan 17, 2026
- default health issue was fixed, players will now start at 1000/1000.
- Health regen has moved from 3/10mins to 25/1min
- Achievement log page combat level error is fixed, progress tracking for combat level achievements is working
- Activity log now shows proper time, not "Just Now" for everything
- User profile styles have been adjusted to fit better with different screen resolutions.
- Players can now simply swap skills with a confirmation prompt
- Skills overview page replaced old skills page
- Added Leaderboards under Hub tab
- Fixed the error 500 on logout when being redirected to login
- extended login timer, also did minor fixes to 30 day login (hope it fixes the issues with that)
Jisko Jan 15, 2026
- Finished adding items around the map of Morndale(all gatherable items are now locked to locations)
- Crafting details now shows equipment stats/bonuses
- Auction House update, sale history, new list item page, and better item details
Jisko Jan 6, 2026
- Updated main site homepage
- Fixed styling issues with main site sub pages
- Added profile settings
Jisko Jan 5, 2026
- Added new Health Potion
- Began locking gatherable resources to locations around the map
- Fixed some minor styling issues on the Auction House
- Map location details panel has been updated to show items for each location
Jisko Jan 4, 2026
- Started the user profile overhaul
- Added user profile customization settings
- Added the framework for profile pics and banner in the shop
- Fixed featured shop item bug
Jisko Jan 1, 2026
- Premium Shop added! Guild icons, colors, etc
- Updated/reworked the Guild emblem system
- Added a handful of icons and colors for Guilds
Jisko Dec 29, 2025
- Pets are here! send your little friend on scavenger hunts to find items!
- Everyone gets a guinea pig pet <3
Jisko Dec 28, 2025
- Backend for pet's is nearly ready
- 30+ monsters added around Morndale region
- Admin tool built for setting up dungeons at larger scales much easier.
Jisko Dec 27, 2025
- First phase of guild halls was added to guilds
- Donations page has been added to guilds
- Guild emblem bug was fixed
- Guild emblems now have a background shape, and icon overlay, both fill and border can be changed
- Guild header/nav has been updated for Desktop users
- Added Item upgrades! players can now visit item upgrades through the inventory sub-nav and upgrade a small variety of weapons. I'll be expanding on this more soon.
- Weaponsmithing got two weapons added to begin upgrades.
- Monster locations are now locked to map locations, loot tables and more monsters will be added frequently.
Jisko Dec 24, 2025
- First phase of Guilds has been released, please note this is just to test how it works on other devices and see if anyone flags any errors joining and navigating the guild pages.
- guilds Donation, Guild Hall, and Boss Fights are not moved over but its getting late and 5am comes quick!
- Spent most of the morning and yesterday building a few tools to help balance monsters and xp. (check week 2 devblog for better breakdown)
Jisko Dec 22, 2025
- players level has been reset, skill points are now awarded 3 per level.
- Health rework, base health is 1,000, CON gives +10 health per point after the default 10
- Updated the UI for the Maps details panel, locations now display; shopkeepers(with shop type and available quests), tavern(with NPC count) and event status.
Jisko Dec 20, 2025
- "Latest Updates" on the Hub now works properly
- Monsters now do damage properly and players can set a health/food to use during combat session
- 64 armors/crafting recipes added to armorsmithing (please note I'm still in the process of balancing crafting reqs)
- all 80 armor pieces in armorsmithing have working stats
Jisko Dec 18, 2025
- Added the Monster page, idle fight monsters for loot, xp, and gold
(currently monsters don't effect dungeons, location or skills and do zero damage)
- Added icons for monsters
- Monster loot adjusted (will not stay like this)
Jisko Dec 18, 2025
- Trapping change to Hunting
- Added a few new animals to hunting
- Jewelcrafting skill introduced, cracking oysters has a 5% chance to find a pearl.
- Weaving crafting req's have been added, more items to come!
- Few new items added to Alchemy
- NOTE, I didn't do any graphics for anything tonight so its just default icons for now.
Jisko Dec 17, 2025
- 263 item icons were optimized.
Jisko Dec 15, 2025
- mobile crafting and gathering now work properly.
Jisko Dec 14, 2025
- Mobile UI for inventory got an overhaul!
- Trapping loot has been setup for all animals
Jisko Dec 11, 2025
- Mobile users can now download Morndale as a PWA through the drop down options by selecting your username once logged in.
- Please note because mobile was pushed off, a lot of mobile UI is broken or wonky. Hopefully this step will help me smooth out mobile and begin to balance everything.
Jisko Dec 11, 2025
- Dungeon creation screen now shows monster loot and drop rates said selected dungeon.
- Added some loot to the first dungeon as something to try n aim for.
Jisko Dec 10, 2025
- Flax Stalks added to Farming skill uses Flax seeds from gathering skill.
- Cotton Seeds to Gathering, Cotton Bolls to Farming.
- Weaving, Tailoring, and Leatherworking fixes started, low level gear is able to be crafted.
- Monster now drop loot, ignore the current possible dungeon loot(Only a few monsters give loot currently as i was testing)
Jisko Dec 9, 2025
Item Requirements now show how many you currently have available when crafting.
Jisko Dec 8, 2025
Added "Max" button to crafting
Jisko Dec 8, 2025
Potions are now working again
Jisko Dec 8, 2025
Current Development
Guilds
Content Todo
Making a note of the required fixes/changes needed for guilds before the 1st
- Leave Guild Button
- Non-officers/owner can't see the guild hall resource reqs
Jisko Updated Jan 26, 2026
Adding items, content, and art.
Content Todo
a lot of items need to be added still along with even more of the icon art work needs to be added.
Jisko Updated Jan 8, 2026
Achievement log
Technical Todo
Finish the backend, other achievements to be added at later date.
Jisko Updated Dec 9, 2025
Recently Completed
Monster Page
Potions and player damage need to be added.
Content Completed Dec 18, 2025
Dungeon Loot
finish adding the monster loot for the first dungeon atleast
Content Completed Dec 15, 2025
Known Issues
0
Critical
3
Major
1
Moderate
0
Minor
Major
Open
Monster Loot
much of the loot from monsters has yet to be added.
Major
Open
Dungeons
PLEASE NOTE: Dungeons are a work in progress till the server move, this is because of performance as the current server is a hair shy of a toaster. ...
Major
Open
map travel bug
for some reason ive noticed if you sit on the map page while traveling it bugs out after the first cycle of travel then loops a second timer that caus...
Moderate
Open
Travel timer
When travelling from locations, the time it takes is inaccurate. Ex. From Oakshire to Morndale states 10m 45s, but the progress bar at the top shows 1...