Combat Stat System Update – Full Breakdown

I've updated how core combat stats work. Here’s a clear overview of every mechanic and what it means for your build.

Primary Attributes

Strength (STR)

  • +2 melee damage per point
  • +0.5 ranged damage per point
  • +0.3% crit chance when using melee weapons

Dexterity (DEX)

  • +2 ranged damage per point
  • +0.5 melee damage per point
  • +0.15% accuracy per point
  • +0.2% evasion per point
  • +0.5% attack speed per point
  • +0.3% crit chance when using ranged weapons

Intelligence (INT)

  • +2.5 magic damage per point
  • +0.5 magic resistance per point
  • +0.3% crit chance when using magic weapons

Defence (DEF)

  • +2 physical defense per point
  • Defense reduces incoming physical damage by 50% of total defense value

Constitution (CON)

  • Base health: 1,000 HP at 10 CON
  • +10 max HP per point above 10
  • Points below 10 do not reduce health

Luck (LUK)

  • +0.5% base crit chance per point
  • +1% crit damage multiplier per point

Accuracy & Hit Chance

What it does: Determines how often your attacks successfully hit the enemy.

Formulas:
Your Accuracy = 80% + (DEX × 0.15%) + (Equipment Accuracy × 0.1%)
Final Hit Chance = Your Accuracy − Enemy Evasion
Hit Chance Limits: Minimum 50%, Maximum 95%

Evasion & Dodge

What it does: Gives you a chance to completely dodge incoming attacks.

Formula:
Your Evasion = (DEX × 0.2%) + (Equipment Evasion × 0.15%)
Maximum Evasion: 30%

Attack Speed

What it does: Increases how frequently you attack, directly boosting damage output.

Formula:
Total Attack Speed = 1.0 + (DEX × 0.005) + (Equipment Speed / 100)
Maximum Speed: 2.0× (200%)

Critical Hits

What they do: Critical hits deal significantly increased damage based on your critical multiplier.

Critical Chance:
Base Crit Chance = (LUK × 0.5%)

Combat Style Bonuses:

  • Melee: + (STR × 0.3%)
  • Ranged: + (DEX × 0.3%)
  • Magic: + (INT × 0.3%)

Total Crit Chance: Base + Style Bonus + Equipment

Critical Damage:
Crit Multiplier = 1.5 + (LUK × 0.01) + (Equipment Crit DMG / 100)

Defense & Damage Reduction

What it does: Reduces incoming damage through flat mitigation.

Physical Defense:
Physical Defense = (DEF × 2) + Equipment Armor
Damage Blocked = Defense × 0.5

Magic Resistance:
Magic Resistance = (INT × 0.5) + Equipment Magic Resist
Magic Damage Blocked = Resistance × 0.5