Combat Stat System Update – Full Breakdown
I've updated how core combat stats work. Here’s a clear overview of every mechanic and what it means for your build.
Primary Attributes
Strength (STR)
- +2 melee damage per point
- +0.5 ranged damage per point
- +0.3% crit chance when using melee weapons
Dexterity (DEX)
- +2 ranged damage per point
- +0.5 melee damage per point
- +0.15% accuracy per point
- +0.2% evasion per point
- +0.5% attack speed per point
- +0.3% crit chance when using ranged weapons
Intelligence (INT)
- +2.5 magic damage per point
- +0.5 magic resistance per point
- +0.3% crit chance when using magic weapons
Defence (DEF)
- +2 physical defense per point
- Defense reduces incoming physical damage by 50% of total defense value
Constitution (CON)
- Base health: 1,000 HP at 10 CON
- +10 max HP per point above 10
- Points below 10 do not reduce health
Luck (LUK)
- +0.5% base crit chance per point
- +1% crit damage multiplier per point
Accuracy & Hit Chance
What it does: Determines how often your attacks successfully hit the enemy.
Formulas:
Your Accuracy = 80% + (DEX × 0.15%) + (Equipment Accuracy × 0.1%)
Final Hit Chance = Your Accuracy − Enemy Evasion
Hit Chance Limits: Minimum 50%, Maximum 95%
Evasion & Dodge
What it does: Gives you a chance to completely dodge incoming attacks.
Formula:
Your Evasion = (DEX × 0.2%) + (Equipment Evasion × 0.15%)
Maximum Evasion: 30%
Attack Speed
What it does: Increases how frequently you attack, directly boosting damage output.
Formula:
Total Attack Speed = 1.0 + (DEX × 0.005) + (Equipment Speed / 100)
Maximum Speed: 2.0× (200%)
Critical Hits
What they do: Critical hits deal significantly increased damage based on your critical multiplier.
Critical Chance:
Base Crit Chance = (LUK × 0.5%)
Combat Style Bonuses:
- Melee: + (STR × 0.3%)
- Ranged: + (DEX × 0.3%)
- Magic: + (INT × 0.3%)
Total Crit Chance: Base + Style Bonus + Equipment
Critical Damage:
Crit Multiplier = 1.5 + (LUK × 0.01) + (Equipment Crit DMG / 100)
Defense & Damage Reduction
What it does: Reduces incoming damage through flat mitigation.
Physical Defense:
Physical Defense = (DEF × 2) + Equipment Armor
Damage Blocked = Defense × 0.5
Magic Resistance:
Magic Resistance = (INT × 0.5) + Equipment Magic Resist
Magic Damage Blocked = Resistance × 0.5