Devblog 10 – Dungeon Overhauls & Combat Foundations

Devblog 10 – Dungeon Overhauls & Combat Foundations

This week was almost entirely dedicated to the ongoing dungeon overhaul, which meant there wasn’t much room to focus on other areas of the game. The dungeon system is slowly taking shape, but it’s still not at the level I’m aiming for. With so many small adjustments, backend tweaks, and balance passes happening behind the scenes, adding every detail to the dev tracker didn’t feel meaningful, especially since dungeons were locked out for most players during the process.

You may have noticed a few changes slip through, though: some hunting animals received nerfs, a handful of new recipes were added, and several equipment stats were rebalanced. These were all part of the broader effort to stabilize combat and prepare the game for the next wave of features.

The upcoming week will continue to revolve around combat. I genuinely believe it’s the backbone of player interaction, and getting it right now opens the door for bigger systems later; world bosses, guild raids, and more dynamic group content. A solid combat foundation lets everything else grow naturally.

I know this week’s devblog is on the shorter side, but I’m excited for what’s coming. With more dungeon work wrapping up soon, I’ll finally be able to shift attention toward guilds and start bringing that system to life.

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