Devblog 14 - Crafting Push, Weapon Expansions & What’s Coming Next

Devblog 14 - Crafting Push, Weapon Expansions & What’s Coming Next

Late devblog tonight - it’s been a long week, and there’s still a mountain of work ahead. But progress is progress, and I’m excited to share where things are heading.

Let’s be honest: working on recipes is by far my least favorite part of development. It’s tedious, it’s slow, and it’s not the flashy content everyone’s waiting for. But it’s also essential. Without a solid foundation of items and components, the rest of the game can’t grow the way it needs to.

I know many of you have been eager for updates on guilds, monsters, and other content-heavy systems. That’s exactly what I want to focus on next - but before I could do that, we needed better weapons and a more complete crafting backbone. Now that those pieces are falling into place, I can finally shift attention back toward the fun stuff.

This week’s main goal is simple: monster updates and fixes. I’ve got a list of issues that need to be rolled out, and I’m aiming to knock out as many as possible.

New Weapons & Components

A massive batch of new weapons and crafting components has been added to support the upcoming content expansions. These fill out the progression curve, give more variety to builds, and help finalize the core crafting tiers.

Bows

  • Ironwood Composite Bow
  • Silverleaf Moonbow
  • Dragonscale War Bow
  • Voidwood Longbow
  • Chronobark Recurve
  • Worldtree Greatbow
  • Willow Light Crossbow
  • Cherry Crossbow
  • Ebony Repeating Crossbow
  • Ghostwood Phantom Crossbow
  • Ancient Oak Siege Crossbow
  • Flameheart Inferno Crossbow
  • Moonbeam Arbalist
  • Treant Heartwood Ballista

Staffs

  • Ironwood Battle Staff
  • Silverleaf Druid Staff
  • Dragonscale Archstaff
  • Elvenwood Arcane Staff
  • Chronobark Staff of Ages
  • Worldtree Staff of Creation

Wands

  • Maple Focus Wand
  • Walnut Arcane Wand
  • Ebony Channeling Wand
  • Shadowbark Hex Wand
  • Bloodwood Soulwand
  • Flameheart Pyrowand
  • Frostpine Cryo Wand
  • Treant Heartwood Lifewand

Woodworking Components

  • Ironwood Tillered
  • Ebony Tillered Plank
  • Silverleaf Tillered Plank
  • Ghostwood Tillered Plank
  • Shadowbark Tillered Plank
  • Bloodwood Tillered Plank
  • Dragonscale Bark Tillered Plank
  • Ancient Oak Tillered Plank
  • Voidwood Tillered Plank
  • Elvenwood Tillered Plank
  • Flameheart Tillered Plank
  • Moonbeam Willow Tillered Plank
  • Chronobark Tillered Plank
  • Worldtree Tillered Plank
  • Treant Heartwood Tillered Plank
  • Frostpine Tillered Plank

Blacksmithing Components

  • Copper Hilt / Blade
  • Bronze Hilt / Blade
  • Iron Hilt / Blade
  • Steel Hilt / Blade
  • Mithril Hilt / Blade
  • Dark Iron Hilt / Blade
  • Fel Iron Hilt / Blade
  • Sargionite Hilt / Blade
  • Adamantite Hilt / Blade
  • Draenium Hilt / Blade
  • Titanium Hilt / Blade
  • Voidstone Hilt / Blade
  • Eternium Hilt / Blade
  • Nethersteel Hilt / Blade
  • Elementium Hilt / Blade

Swords

Every metal tier now includes:

  • Sword
  • Rapier
  • Greatsword

Across the following materials:

  • Copper
  • Bronze
  • Iron
  • Steel
  • Mithril
  • Dark Iron
  • Fel Iron
  • Sargionite
  • Adamantite
  • Draenium
  • Titanium
  • Voidstone
  • Eternium
  • Nethersteel
  • Elementium

Shields & Defenders

Each metal tier now includes both:

  • Shield
  • Defender

Quality of Life Updates

  • Required Materials now dynamically updates based on the quantity being crafted
  • Auction House: “List Item” categories now collapse for easier navigation
  • Auction House: Added a “Max” button for quantity selection
  • Events are now automatically removed from notifications when they end

Wrapping Up

Short devblog tonight - it’s late, and I’m heading to bed. But I wanted to make sure you all stayed in the loop.

Thank you to everyone who’s been testing, reporting issues, and helping shape Morndale. Your feedback genuinely keeps this project moving forward, and I can’t thank you enough.

Hope you all have a great week.

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