Another week down! I’ve pushed out a little each day, and tonight I wrapped up the new 1 Year Chests and the 1 Year Outfit. Pets got pushed off until I have more time to build a better long‑term solution - but let’s dive into everything that did make it in.
Achievements Overhaul
Achievements received a pretty solid update this week - new styles, new unlocks, and a lot more room to grow. Most rewards are XP for now, but I’ll be expanding them as systems mature. I think achievements will become a fun way to unlock skilling‑pet skins, mount cosmetics, and other long‑term progression goals. There are so many directions to take this that I want pets to be more defined before I lock in the details.
Dungeons & Exploration
Dungeons finally got light! With explorations rolling out, it felt overdue to push dungeons forward. I’ve set up the new dungeon set, and this week I’ll be adding the new upgrade system for dungeon gear while expanding explorations across the rest of the Morndale Region.
I’d love to get the second dungeon out as well, but we’ll see - right now the goal is steady pacing and building things out piece by piece.
This Week’s Update Summary
Achievements
- New Events & Milestones category - includes a Welcome milestone unlocking a Guinea Pig companion
- Rewards now claimable (gold, tokens, pets, mounts)
- Legacy title rewards converted to tokens
- Fixed dungeon, monster‑slaying, and world‑boss tracking
- Added real World Bosses category
- Removed duplicate combat achievements
- New rewards added to most achievements
- Reworked overview styles
Dungeons
- Dungeon History added
- Save recent dungeons
- Display saved dungeons on profiles
- 4 new dungeon sets added
- Daily dungeon cap added (resets 8pm EST)
- Each player has their own limit; party runs count as 1 for every member
- Keys now unlock dungeons after hitting the daily cap
- Players can no longer skill/explore while inside a dungeon
1 Year Chest
- Drops from monsters and skilling until the end of the month
- Includes 4 skilling cosmetics: Top Hat, Bowtie, Coat, Boots
- Dungeon keys added to the chest
Quests
- Quest requirements now use skill level instead of player level
QoL
- All workboxes temporarily lowered to level 1 requirement
Closing Thoughts
This upcoming week will be a busy one, but I feel like I’ve finally got a good flow going. The project management tool I set up has been a game changer - honestly more of an ADHD swiss‑army knife than a traditional PM tool.
I’m heading off for the night; it’s been a long weekend and morning comes fast. Thank you to everyone who’s been sticking around. It’s been a long road, and I think the one ahead will be even longer - but I’m grateful for every step of it.
Thank you <3