Hey everyone—burning the midnight oil again and making solid progress on the dungeons update. Today I pushed over 500 new items into the build, along with a handful of new skills that’ll open up some exciting crafting and progression paths. Here’s the rundown:

šŸ›”ļø Armor Smithing

With dungeons on the horizon, we need ways to forge protection. The current list is just the beginning—more armors are coming, so don’t treat it as exhaustive.

āš”ļø Weapon Smithing

Same deal here. Dungeon delving demands sharp tools. The listed weapons are a starting point—expect more to surface soon.

🦓 Bone Carving

Animal bones finally have a purpose. You’ll be able to carve them into useful (and maybe eerie?) items. It’s a small touch, but adds a lot of flavor.

✨ Enchanting

The skill is live, though the items are still in progress. The plan: players will collect essences from dungeon monsters and use them to enchant gear with buffs. Think elemental boosts, stat tweaks, and more.

šŸ‘• Leatherworking & Tailoring

Leatherworking lays the foundation for leather armor and gear. Tailoring handles cloth-based items—robes, outfits, and magical attire.

šŸ§‚ Tanning & Weaving

Tanning lets you prep hides using salts and oils for leatherworking. Weaving turns plant fibers into threads for tailoring. These are the backbone of your gear pipeline.

🌲 Woodworking

Craft bows and staffs—essential for ranged and magical builds.

šŸ‡ Trapping

This one’s a game-changer. I overhauled the gathering system to support multiple item drops, variable chances, and level requirements. For example: hunting a rabbit now shows ā€œRabbitā€ as the gatherable item, but the actual loot comes from a separate loot table. This opens the door to random drops, rare finds, and item conversions. I’m hyped to expand this across the game.

🧪 Alchemy & Cooking

Both skills got a recipe boost to match the new items. You’ll find a bunch of new crafting resources in the Alchemy Table. If you spot anything missing, ping me—I’m still tracking down a few stragglers.

šŸ–¼ļø Crafting Visuals & Recipe Fixes

I’m rolling out the images and required items for crafting. Some recipes got doubled or didn’t transfer properly, but I’m working on a fix that’ll make managing items and recipes way smoother.

That’s it for tonight. Progress feels great, and the systems are starting to click together in ways I’m really proud of. As always, feedback is welcome—especially if you catch anything weird or broken. More updates soon šŸ”®