Devblog 15 - Building Systems, Balancing Combat, and Preparing for May
After skipping last week’s devblog, it feels good to get back into the rhythm of Sunday updates. I held off on posting because most of the work was ...
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After skipping last week’s devblog, it feels good to get back into the rhythm of Sunday updates. I held off on posting because most of the work was ...
Read MoreLate devblog tonight - it’s been a long week, and there’s still a mountain of work ahead. But progress is progress, and I’m excited to share whe...
Read MoreSorry for the late devblog - this week was a long one. A couple of 3-4 AM nights were spent pushing to get the new skill system finished and the serve...
Read MoreThis week was all about equipment, stats, and laying more groundwork for future systems. I didn’t get nearly as much equipment added as I wanted, bu...
Read MoreThis week was busy behind the scenes, but the devblog itself will be on the shorter side. My main focus right now is setting the stage for next weekâ€...
Read MoreThis week was almost entirely dedicated to the ongoing dungeon overhaul, which meant there wasn’t much room to focus on other areas of the game. The...
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